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Pro 3D Graphics Animation Design w/Game Studio |
Pro 3D Graphics Animation Design w/Game Studio
A fully functional integrated 3D creation software suite.
A fully functional integrated 3D creation software suite. It lets users create high quality 3D graphics, movies, animations and replay real-time, interactive 3D content. Over the last decade, it has evolved as an in-house tool for a leading European animation studio. A powerful technology used for creating broadcast quality 3D content.
It is capable of producing high quality animations, movies, performing rendering, post-production, interactive creation and playback. It is the only 3D creation suite you need. It allows the artist to model, texture, animate, render, and export the finished product. The active development community is steadily adding new features and extensions such as the superb Yafray rendering engine for generating photo-realistic effects. It now also supports dynamic particle generation, advanced UV texture unwrapping methods using LSCM algorithms and much more. Natively exports to a multitude of 3D formats such as VRML, Cal3d, AC3D. With the powerful and easily extensible Python plug-in support, you can write your own extensions or choose from a range of existing plug-ins. Graphical logic editor for defining interactive behavior without programming Collision detection and dynamics simulation now support to Bullet Phisics Library. Bullet is an opensource Detection and Rigid Body Dynamics Library for games, free for commercial use including play station 3 Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode Discrete collision detection for RigidBody simulation Support for in-game activation of dynamic constraints Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc Python scripting API for sophisticated control and AI, fully defined advanced game logic Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping Playback of games and interactive 3D content without compiling or preprocessing Audio, using the SDL toolkit Multi-layering of Scenes for overlay interfaces Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow Flexible and fully configurable window layout with as many screen setups as you prefer Undo support on all levels Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files Anti-aliased fonts with international translation support Windows for animation curves/keys, outliner, schematic scene diagram, generic node editing system, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management Built-in text editor for annotations and editing Python scripts Graphical user interface for Python scripts Custom themes Consistent interface across all platforms A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing Modifier stack deformers souch as Lattice, Curve, Armature Mirror modifier with middle vertices clipping and automatic deletion of inner faces Non destructive real time Boolean and Array modifiers Mesh modeling based on vertex, edge and/or face selection Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise Smooth soft selection editing tools for organic modeling Python scripting access for custom tools
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